Player Packet-FAQ

Welcome to the Refugees of the Olde Worlde Tournament!

Tournament Schedule

Friday, October 18, 2019

5:00 PM -Arrive, check in armies, qualify lists, get pairings
5:45 PM -Battle 1 begins
7:55 PM -Battle 1 ends, turn in results of first battle
8:05 PM - Pairings posted for Battle 2
8:15 PM - Battle 2 begins
10:25 PM -Battle 2 ends
Saturday, October 19, 2019
10:00 AM -Morning Check-in and get pairings
11:00 AM -Battle 3 begins
1:10 PM -Battle 3 ends, turn in results and break for lunch.
2:00 PM -Check in from lunch and receive new pairings
2:15 PM -Battle 4 begins
4:25 PM -Battle 4 ends
4:40 PM -Receive Pairings for Battle 5
4:50 PM -Battle 5 begins
7:00 PM -Battle 5 ends, break and have some pizza (provided)
7:15 PM -Player's Choice Forms are due to TO
7:40 PM -Awards Ceremony
8:15 PM -Tournament Finishes
Each player will be given 65 minutes per battle to play their half of the battles. It is strongly encouraged for players to bring a chess clock to ensure that equal allotment of play time is accomplished. If a player requests it, then a chess clock will be provided for their table, but it is preferable if players will furnish their own as there is a limited amount of clocks available. There are several chess clock apps that can be downloaded for free off of most app stores.
If a player exhausts their allotted 65 minutes before the end of the last turn it is considered a dice-down scenario. This means that the player stops what they are doing, even if they are in the middle of a combat, they do not roll another single dice, any dice rolled when the time ran out no longer count. If involved in combats, those combats are considered resolved with double ones and the player bounces his units back the customary inch. The player whose time has run out is no longer eligible to roll a single other die for the remainder of the battle, nor can they move their units at all. The other player is allowed to continue through to finish their time, at which point both sides will add up their objective and attrition scores, and determine who won the scenario before reporting it.
Again, if possible, please provide your own chess clock either as an app or a physical chess clock, as the stock we have on hand is limited. If you cannot supply your own clock in either of those two methods, speak to us and we’ll ensure that you have one for your games.
What should I bring?
While the tables and terrain are provided, you should make sure to bring the following items:
-All dice, tape measures, rulebooks, and ways of keeping track of damage for each unit that
is readily visible to both you and your opponent (i.e. specific colored dice that you can place
next to a unit or specific damage markers).
- While not explicitly necessary, it is a good idea to bring your units in movement trays as
this is a timed event and if you spend the whole time moving your models individually you
will run out of time.
-You should bring something to transport your army from table to table like a tray or a big
box or something, as otherwise you will again be wasting some precious time.
-5 typed lists of your army, one for each of your opponents and one for yourself. Please do
not abbreviate or use acronyms on these lists (a good idea is to use the armybuilder at and print it out from there) If a list is found out to be fraudulent or incorrect, the player will be removed from the tournament with no refund issued even if it was an honest mistake so please make sure you double check your lists for any errors. As with all things, the TO reserves the right to make judgement calls regarding every situation regarding rules being broken.
-It goes without saying but you should bring the actual models to represent your units that
are reasonably close to the unit they are supposed to represent (i.e. no cavalry models
representing infantry units) and these models must meet both the minimum model count (size
down +1 model, so a Legion would need 41 models, a Horde would need 21, and a regiment
would need 11 models to meet the Minimum Model Count).

Protector of the Masses:
As an additional portion of this year's tournament, we will be adding a required special character for each army. This model represents the leader of your refugees as they struggle to find their place in this new world. As such this character is an inspiration to all those around him, either through fear, admiration, or just a desperate need to have hope in something.

The model for this character must be an infantry model and must fit on a 20 or 25 mm base and has the following stats:

Sp - Me - Ra - De - A - Ne
6 - 3+ - n/a - 5+ - 4 - 11/13
Individual, Inspiring, Stealthy, Ensnare, CS (1), Weakness (2)
The Protector also has a Unit Strength of 1, just like a troop.
The Protector is valued at 150 points for attrition and scenario purposes if routed.

How does scoring work in this tournament?
Scoring functions a little differently in this tournament than most others. In this tournament a hard fought, but narrow victory is not the same as tabling your opponent. We do not employ the 20-0 system, but instead scoring for battles can be broken down as such:
Each scenario is assigned 15 Battle Points (BP) for accomplishing the objectives for that scenario, broken up equally among whatever objectives there are for each individual scenario. Beyond that, each player is awarded 1 additional battle point for each 400 points of his opponent’s army that he routes. These are called attrition points. These come in all-or-nothing blocks of 400 points, so if a player routes 0-399 points of his opponent’s force, he gets 0 additional BP, 400-799 gets him 1 additional BP, 800-1199 gets 2 additional BP’s and so on. On top of that, whichever player wins the scenario gets an additional 5 Battle Points as a scenario victory bonus. So in total there are 25 total Battle Points that can be awarded per round.
In the case of a draw regarding scenario objectives (calculated before adding on any bonuses from routing enemy units), then no one is awarded the 5 BP scenario victory bonus. For purpose of standings in the tournament, it is asked that you record your victory points from each round (total amount of enemy points routed off the table) in order to break any final ties.
So, for example, if Brian is playing Loot and there are 3 tokens on the board, each token he claims is worth 5 Battle Points for the scenario. Brian ends the game claiming 2 of those tokens for a total of 10 BP, plus he routed 950 points of his opponent’s army, netting him an additional 2 BP. Beyond that, Brian won the scenario objectives and is awarded an additional 5 BP, bringing his total up for that scenario to 17 BP for the game. His opponent, Sarah, claimed 1 token, giving her 5 BP, plus she routed a whopping 1600 points of Brian’s army, securing her an additional 4 BP, leaving her score at 9 BP for the battle. Brian adds these 17 BP from this battle to the 14 BP he got in the previous battle for a running total of 31 BP, Sarah comes up with 21 BP from winning 12 from the previous round.
Even if you are tabled you will get to keep any objective points you earned in the round plus whatever attrition you earned against your opponent. This is not the case if you concede the match! So please play through to your final round, even if you are losing by a fair margin!

*Important note on your total score*
There are 5 games in this tournament, but you will only count your 3 highest scores and your game 5 score in totalling up your overall BP score, which allows you to have a bad game, or a forfeit if necessary, and still recover from it. This means that you will drop your lowest score from games 1-4 and add in your game 5 score to find your final standings. For example, Brian’s scores for rounds 1-4 went as follows: 14 BP, 17 BP, 12 BP, 10 BP, with his 5th game being a score of 9 BP. In this case Brian would drop his 10 BP score and his total for Best Tactician would be a score of 51 BP. For purposes of pairings the first two rounds will be random and then your lowest score will always be dropped after that in order to determine pairings in subsequent rounds.
Scenario 1: Push
Setup: Each player receives 3 Push tokens that are deployed after both players have finished their deployment. Each token must be deployed within the controlling player’s deployment zone and may be placed on a unit that has already been deployed but does not necessarily have to be. If a player places a token on one of their units, that unit is counted as already having picked up that token before the start of the first turn. After all tokens are finished and before Vanguard Movements are accomplished, place a Golden Marker in the dead center of the board.
A unit can pick up a Push Token by ending any phase while on top of the token. War Machines and Individuals cannot pick up Push Tokens, though they can prevent others from doing so by standing over the token, which prevents an enemy unit from coming into contact with it and picking it up. The Golden Marker in the middle is an objective marker and should not be moved, but can be claimed by using Unit Strength.
Victory Conditions: If a unit carrying a Push Token was routed from shooting, they can place the token anywhere within that unit’s footprint, it can then be picked up by a unit from either side. If routed in combat then the player who routed the unit may decide how to disperse the tokens amongst whatever units were involved in the combat resulting in that particular route.
At the end of the last player turn, each player receives 2 Battle Points for every loot token in one of their unit’s possession which unit is completely within 24 inches of the enemy deployment long table edge, and 0 for any token outside of the 24 inches. The player who has the most Unit Strength within 3 inches of the Golden Marker wins 3 BP. The player with the most Battle Points wins the game and receives the additional 5 Battle Points for winning the objective, then you can add in attrition (which is 1 Battle Point for every complete 400 points of enemy units routed).
For example: Jeremy has all three of his Push Tokens within 24 inches of his opponent’s long table edge after the last turn is over, netting him 6 Battle Points, his opponent only has 2 within that same 24 inches but also has the Golden Token, which means he wins 7 Battle Points (2 for each token within 24 inches, and 3 for the Golden Token outside of the 24 inches, 0 for the last Push token on a unit that was outside of the 24 inches needed). Thus, Jeremy loses by one point, this gives the 5 point bonus for winning the scenario to his opponent and leaving Jeremy with only 6 points. In attrition Jeremy only routed 750 points of his opponent’s army, gaining him only 1 additional Battle Point, raising his score to 7, his opponent routed 1650 points of Jeremy’s troops, which garners an additional 4 Battle points, pushing his score up to a 16.
Scenario 2: Pillage
Setup: Before players roll off to determine deployment edges, each player will take turns deploying 5 total objective markers (not 5 each, but 5 total). Note that these are not loot tokens and will not be able to be picked up by units. One objective marker will be placed in the dead center of the table, then each player will alternate in placing two markers each, for a total of 5 objective markers on the board after this setup is finished. All markers must be more than 12 inches away from any other objective marker and cannot be placed in any army's deployment zone (so not within 12 inches of any long board edge). Once all objective markers have been placed, players roll off for deployment as normal.
Game Length: 6 turns with a potential 7th or time out on both players' clocks (65 minutes each)
Victory Conditions: At the end of the game, each marker is worth 3 points for the player that claims it. A player claims a marker by having the largest combined unit strength within 3" of the marker. Unit strength stacks so long as each unit is within 3" of the marker. Unit strength is determined as follows:
Hordes: 3 Unit Strength
Regiments: 2 Unit Strength
Troops/Monsters/Heroes without the Individual special rule and the Protector Special Character: 1 Unit Strength
Heroes with the Individual rule (Protector excepted) and war machines cannot contest or claim an objective marker.
Scenario 3: Eliminate
Deployment: Players will deploy as per normal scenarios, but then each player will place an Eliminate token on their three units with the largest point value.
Units cannot transfer their tokens to other units, nor can they drop them. These are not heavy loot tokens and so do not affect a unit's movement and they can still be hit by surge if applicable.
Victory Conditions: Every unit that is routed in melee that was holding an Eliminate token will grant 5 BPs to their opponent who routed them. Every unit that is routed by shooting will grant their opponent 3 BPs. If both sides route all of the Eliminate tokens and have the same number of BPs at the end of the scenario, then it is considered a tie and no one will receive the 5 points for winning the scenario.
If you table your opponent, you will get all 15 possible battle points, regardless if one is lost to shooting, plus the 5 points for attrition and the 5 points for winning the objective, for a total of 25 points for the round.
Scenario 4: Kill
Setup: Players will set up and deploy their armies as normal per the Kings of War core rulebook using alternating deployment. Players will roll off to see which player takes first turn.
Victory Conditions: At the end of the game players will receive 1 Battle Point for every complete 150 points they have routed of their opponent's army. This functions similar to the method for calculating attrition battle points. So if a player routes 450 points of their opponent's army then they would receive 3 BPs for the purposes of determining scenario victory. Another player who routed 550 would also still receive 3 BPs, but if they routed 600 that would go up to 4 BPs and so on.
Attrition will still be calculated using the same scale as for all scenarios but will not be determined until after the scenario BPs and victor have been determined.
An example of this: Billy routed 1550 points of Ron's army, and Ron routed 1255 points of Billy's army. Billy receives 10 BPs for the scenario and Ron receives 8. That means Billy gets the additional 5 BPs for winning the scenario. After that is decided, both Billy and Ron add their attrition BPs to their total score (Both would receive 3 attrition BPs) so the final total would be Billy taking 18 BPs and Ron taking 11 from the round.
If both players have the same amount of BPs at the end of the scenario, then the scenario is considered a tie and no one is awarded the additional 5 BPs for winning the scenario.
Scenario 5: Raze
Setup: After rolling for sides, but before deploying units place one objective marker in the dead center of the board. Players will then take turns placing 3 more objective markers each (so 6 in total) on their opponent's half of the board that must be exactly 6 inches from the center line and 12 inches away from any other objective markers. Then players will proceed to deploy their armies.
Victory Conditions: You can contest, but not control, objective markers on your side of the table. Objective markers on your opponent's side of the table are each worth 4 BPs, with the center Objective only being worth 3 BPs. This means that each player should have 3 Objectives worth 4 BPs and then the center objective placed in the center of the board worth 3 BPs. Objectives on your side grant you no points but can be controlled by your army to deny BPs to your opponent. Objectives are controlled by having the highest Unit Strength within 3 inches of the objective.

After Each Battle, record your battle outcomes in the following format which will be provided for you at your pairings:
Players’ Names: A. _______________________ vs. B.___________________________
Players’ Armies: A.________________________ vs. B.___________________________
Total BP for player, including objective, scenario and attrition: A:______    B:________
Round #:_________

Objective Victory?
(yes=+5 BP)
Scenario BP Scored
Attrition BP Scored
Kill Points
(How many pts of the enemy did you route off the table? Used for ties)
Player A:___________
Yes - No
(Circle one)

Player B:___________
Yes - No
(Circle one)

In order to try and maintain as much fairness as possible, all terrain (with some notable exceptions) will have the following height values:
Forests: Height 5, difficult terrain
Hills: Height 2
Scatter Terrain: Height 2 difficult terrain. This includes tents, rubble, collapsed pillars. Basically if it has an area that looks like a forest and has terrain bits in it but no trees, consider it a piece of scatter terrain that functions the same as a forest but is height 2 instead of height 5 like a normal forest.
Buildings: Height 3, impassable terrain (except a certain cathedral which is height 5 impassable)
Ponds/rivers/graveyards/grain fields: Height 0, difficult terrain, provides no cover unless a unit is at least half of their footprint inside the terrain piece.
Bridges: Counts as height 2 hills TREAT THEM LIKE ANY OTHER HILL!
Fences, hedges, defensive stakes: Height 1 obstacles (do not block line of sight, but provide cover)
Each table should have a paper listing each table’s exceptions to these rules if there are any.
No table will have hills in the deployment zone, if there are any then they have shifted and should be pushed forward until they are no longer even partially within a deployment zone.
Clash of Kings Rule Changes
All rule changes implemented in the supplement "Clash of Kings 2019" will be implemented, including but not limited to the following:
• If a unit with flying takes any damage during the melee phase of a turn, or it becomes
Disordered, it loses the “Flying” special rule in the subsequent turn, including the
“Nimble” extra pivot granted by the “Fly” special rule.
• Both the cursed Pharaoh and the Ahmunite Pharaoh have had their Defence score
reduced to 5 instead of 6. Their point cost remains the same.
• You may not pick more than 3 of the same War Machine, Monster, or Hero (any type)
in your main army list (i.e. you cannot take 4 Organ Guns, or 4 Giants, or 4 Goblin
Biggits) You can take more than 3 of that unit type, but not 4 of the same kind (i.e.
you could take 3 Organ Guns and 3 Cannons, or 3 Giants and 3 Mammoths, or 3
Goblin Biggits and 3 Goblin Wiz’s).
• Similar to above but you can only choose 1 of each Monster, War Machine, or Hero
type from an allied army list.
• If you take units from an allied army list they must fall within the parameters of the
core rulebook (good allied only with neutral or good armies, evil only allied with
neutral or evil armies), and you can only spend 25% of your total points (so 500
points) on these units. These units must also follow their own separate organization
(i.e. you must purchase a regiment or a horde unit to unlock any troops, characters,
monsters, or war machines), allies also do not benefit, nor can be targeted by helpful
magic or abilities in your main army (so if you have Dwarfs with Ogre allies, your
Ogres cannot benefit from Dwarf inspiring characters, and vice versa, etc.)
• Units chosen from an allied army list may not be given any magical items. Nor can
you choose Living Legend units (units with a [1] beside their name) from an allied list.
• Herja’s judgement now functions as such: “This is a ranged attack that can be used once per game. It follows the same rules as a Heal (5) that can be used on any friendly non-allied unit on the board, regardless of range or Line of Sight.“

Painting Scoresheet
The following worksheet will be used to score your paint on your army.

Is the whole army painted to a 3 color minimum standard? Is the paint scheme consistent throughout the army?
0-5 points
0-3 points
Does the army have a consistent basing scheme?
0-3 points
Are the models consistently shaded and highlighted? Explain how:
0-3 points
Are there any notable conversions on any of your units? If so please explain any conversions:
____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________
0-5 points possible
Does the army have a matching display board? A name placard? Is the display dynamic and themed?
1 point for each question answered yes.
3 points possible
Does the army theme expand beyond painting to include modelling, basing, and unit selection? If so, please explain how:
0-3 points possible
points possible

This paint scoresheet may or may not contain notes from the paint judge(s) who will also award an additional 15 points using the following criteria:

Advanced Paint Techniques (OSL, NMM, etc.) 0-5 points
Storytelling in display (does your army tell a story beyond a writeup you have sitting next to it?) 0-5 points
Overall appearance: 0-4 points
Judge's choice: 1 point (only 1 army can be given this point)

This score, combined with your Tactician BP score and your Sportsmanship votes will determine your standing for Best Overall position, equalling out to roughly 50% Tactician, and 25% each for sportsmanship and paint scores to determine our champion overall.
Sportsmanship Scoring
After each game, you will be asked the following questions about your opponent and be given the chance to fill this out and turn in to the TO. These papers will be found by the reporting table and must be filled out in the presence of the TO. The three questions will grant your opponent 1 point for each "yes" answer. Keep in mind that "no" answers on questions 1-3 will require a satisfactory explanation by the TO before being granted for scoring. This can and should be done away from your opponent's eyes in order to assure honesty. The questions are as follows:
1. Was your opponent on time for the round?
2. Was your opponent prepared with all their materials (dice, measuring tape, army, etc) including a list of their army for you to keep?
3. Was your opponent courteous, precise, and mindful of the game throughout your match?
4. Did the player do anything above and beyond in the game that stood out to you (let you take back a move from the same turn, coached you in a situation that was detrimental to them but helped you, etc.)? A yes on this question is worth 2 points.

Then, at the end of the event, you will be asked to pick your 3 favored opponents and rank them from your first favored opponent through your third. You must vote only for opponents you faced. For every 1st favored opponent votes you receive, you’ll gain 5 points, for every 2nd, 3, and for every 3rd, 1. After that players can elect a player of their choice from the tournament, which can be anyone but themselves and for whatever reason they choose. This player will receive an additional 3 points from you. This can be one of your opponents, too.
This should be done as honestly as possible. Please don’t vote for your buddy just because he or she is your buddy, but because you feel that they deserved it. Conversely, don't ding a person in order to put yourself in a better position for overall. In the end, however, this one is all on you to decide, and I trust that you’ll make the right choice and won’t question it.
Voting will be kept strictly confidential.
Final Words
This brings about a rather touchy subject: Suspected cheating. Cheating will not be tolerated, and if caught participating in cheating in any way, you will be subject to ejection from the tournament without a refund. Cheating can take many forms, ranging from blatant to ignorance of rules. It is entirely up to the TO (me) to determine the severity of any case of suspected cheating. I will also attach the consequence for said cheating if I feel that anyone is guilty of it, this can range as what was mentioned before about ejection from the tournament without a refund, down to forfeiture of a round, or some creative boon to a cheated opponent, depending on the severity of the cheating. IF leniency is shown and someone found cheating is allowed to stay in the tournament, a second accusation will be taken as grounds for ejection.
Cheating takes many forms, some of the more blatant examples are:
-Fudging your distance measurement
-Consistently picking up dice that failed to hit/wound/route/etc and calling them
-Refusing to let your opponent see  your army list
-Throwing a tantrum or making a scene when something you do is questioned by your
opponent so that they stop questioning your potentially cheating tactics.
These are just a few examples, and are not exhaustive by any means, but please don’t do anything like them. If you think it may be shady or underhanded, be the gentleman (or woman) you know you should be and refrain.

By that same token, please remember that everyone is here to have fun and thus sportsmanship is an important aspect of that. It is one thing to have a bad game and be a bit grumpy because the dice really went against you and you chuffed some rolls that you should have gotten, or whatever, and it costs you the game. You don’t have to be cheerful all the time, but someone who complains loudly, groaning about something that they see as broken or constantly accusing their opponents of shady behavior, this kind of behavior detracts for everyone, and not just your opponent. In the words of Bill and Ted, “Be excellent to each other” if you think something would ruin your chances of having fun at this event, then don’t do it to your opponents. Remember, this is all a game, and if we’re not having fun, then what’s the point?
Overall, keep in mind that this is all for fun. Nobody should bank their self-worth or their reputation on the outcomes of this tournament, this should be a relaxing series of games and a good time of getting to know some new faces and play some games with people with whom we might not have had a chance to otherwise!
Let’s all go out and have a great time! Good luck, and may the Dice Gods smile on you!


Q:How many points should our armies be?

-Army composition is 2100 points
Q: Are you using the Clash of Kings supplement book from Mantic?
-Yes, all of the rules from the 2019 supplement will be in play for this tournament.

Q: I don't have a Kings of War Rulebook, nor do any of my friends, so we can't participate, right?

-Wrong! If you go to you can download the basic rules for free, along with some basic army lists so that you can see what armies there are and how the game functions. If there is interest, you can email me at and I can arrange a time to come down and do a demo with you and talk about your options for competing in this tournament if you'd like to do so.

Also, you can build your army on for free, in fact this is the preferred method to submit to me your list when the time comes to submit your lists. As always if you have any questions, feel free to email me at and I will happily answer any questions you may have.

Q:Cool, but I don't have any 28 mm fantasy armies, so that means I'm out still, right?

-Nope again! We have several loaner armies at present and are working to secure more as the date draws closer so if you don't have an army send an email to and we will let you know if there is still a loaner army available to use. Those who use loaner armies are not able to compete in the painting competition for obvious reasons, but will still be considered for the other three areas, and there are enough models in the raffle for you to win that you could potentially leave with enough plastic to start your own army!

Q:I don't know how to play this game, so even though I'd like to, I'll pass, sorry.

-Hold up! If you want to play then this game takes literally about an hour to nail down the basics and then you can be up and playing at the tournament in no time! Send us an email at and we'll come out and teach you how to play so that you can practice on your own and have some fun doing it. Even if you don't end up playing in the tournament we can get you set up with playing the game in no time. Most players need 1-2 games to understand the general mechanics. At an international event hosted in Nashville, the 3rd place player overall learned to play the game the night before that very tournament, so it's an easy game that you can learn really quickly.

Q: How do you win Best Tactician?
-Best Tactician is awarded to the player who ends the tournament with the most Battle Points at the end of the tournament. You gain Battle Points by scoring objectives in the scenarios and crushing your opponents' troops in each battle. For more detailed information regarding the scenarios and winning Battle Points you should refer to the Player's Packet (the pamphlet with the tournament schedule in it) which will be published within 3 months of the event.

Q:How does the Best Paint competition scoring work?
-Good question, look at the section covering the competition above. Barring that feel free to email me at and I will happily email you a pdf of the sheet. Every participant will receive a copy of their own scoresheet with feedback from the judges at the end of the tournament.

Q: How does this Sportsmanship award work?
-At the end of each battle you will fill out a survey for that battle that will ask if you enjoyed the game and if you would play your opponent again if the chance presented itself, along with a space to explain your answers if you feel the need. At the end of the overall tournament you will be asked to rank your 1st, 2nd and 3rd favorite opponents in the battle and each of these will award a certain amount of points to each player you award them to. The person who receives the most points from these votes will be awarded the Sportsmanship award. 

Q: What is this Best Overall award and how do I win it?
-Best Overall is awarded to the player who scores the highest average of the other three areas (Best Tactician, Best Dressed, and Player's Choice). The judges will add up their scores in these three areas and average them in order to determine the winners in this area. Anyone who is awarded Best Overall is then ineligible for Best Tactician and Sportsmanship, but can still win Best Dressed.

Q:Why do you only take the top 4 games? That seems like it would skew the scoring.
-Not exactly. Rexburg Idaho is growing stronger in the Kings of War community, but it is still an isolated location in many regards and we are still building the mentality towards bigger events. This tournament is a two-day tournament that is easier to buy into because it potentially allows you to miss one game and not have it affect your overall standing. Thus if someone absolutely cannot get off work early enough to make it to the first game on Friday night (which starts at 6 PM) they are not automatically out of the tournament, per se. If they can make it to the game that starts at 8:30 then they can still receive full points for their Best Tactician and Best Overall standing if they make all the games on Saturday, too. This also rewards anyone who prepares adequately and asks for that extra hour or two off from work in order to be there on time for the first game so that even if they have on round that is absolutely terrible they can still recover from it and go on to win the tournament.

Q:$40 seems a bit steep. Why such an expensive tournament?
Refugees of the Olde Worlde is something different from your garden variety single day tournaments. We have high hopes that this will turn into a much bigger event that will eventually draw players from all over the country and perhaps further. Because of that we have copied several of the larger convention style tournaments and Grand Tournament style of events. Every registered player will receive a goodie bag (as is customary for bigger tournaments) full of fun freebies and information regarding our sponsors at this event, this alone should compensate you more than what you paid to get in. Also, prize support is huge. Each award for first place in each of the four categories is valued at over $100 worth of merchandise, each second place has a value of at least $35. On top of that there are door prizes from our sponsors to be given out throughout the day, each of these valuing anywhere from $5 all the way up to over $30 and everyone should walk away with more merchandise than the $40 fee would have paid for on its own.

Q: Wait, did you say door prizes?
-Yup, every player will be entered into a drawing for cool prizes ranging from dice and painting accessories all the way up to regiment and hero packs of miniatures, or even an Army Box. Each player should win at least one thing from the door prize table, possibly more than one thing.

Q:Nice, what about the prizes for the tournament winners?
-Those are pretty sweet. You should check out our Prize Support Page to see what those prizes are.

Q: Wow, that's cool, how can you afford to do all that?
-A lot of prizes come from sponsors and then there is our own personal investment, which necessitates the somewhat higher entrance fee than what is usually paid for one-day events. We want to see a thriving gaming community established in our area and the best way to do that is to get set up with something for players to build up to, get excited about, and talk about for the future. Each year we hope to add player slots to the tournament so that more and more players can enjoy the fun. In other words this is going to be an annual event, and we want you to be excited to play in it.

Q: But why did you have to pick Kings of War? I play this game over here and it's way better.
That's great! We love that you have a game you love! We love this hobby! See all the love going around here? No hate. If you don't like Kings of War then we love that you have a hobby that you do love. Please don't try to tear down another person's potential enjoyment in this hobby. When it's your turn to organize a tournament let us know and we'd love to come and check it out and participate!

Q: How do I register for this tournament, and how many spots are open?
You can check out our ongoing tally on our 2019 Confirmed Players page to see who is registered and how many slots are still open. To register you can send us an email at and we will send you a Paypal exchange so that you can get your receipt. We will also send you a questionnaire to fill out so we can get to know you better before the tournament.

Thanks in advance for playing!

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