Monday, October 30, 2017

Final Results!

Final results for the tournament are in! Best overall went to Jason Zmuda, with his brother Tony taking Second Overall.

Best General once again went to Wes Erb, with Jonathan taking second best.

Best Painted went to Tony Zmuda and Dave Knowles took second

Player's Choice was Anthony Pryor and coming in a close second was Tyrel Brown.

Rookie of the Year went to Alex Brewbaker.

The Counter Charger Award went to Mike Steele

The Bloodiest General was Marshall Erb.

Here were the Overall Standings, which were a combination of all 3 areas: Generalship, Paint, and Sportsmanship:

1Jason Zmuda with 128 Overall Points
2. Anthony Zmuda with 115 Overall Points
3. 
Anthony Pryor with 99 Overall Points
4. Wesley Erb with 98 Overall Points
5. 
Reynold Grover with 87 Overall Points
6. 
Dave Knowles with 87 Overall Points
7. 
Holy Diver with 86 Overall Points
8. 
Tyrel Brown with 70 Overall Points
9 Mike Steele with 64 Overall Points
10.
Melinda Erb with 64 Overall Points
11. 
Alex Brewbaker with 62 Overall Points
12. 
Benjamin Seare with 59 Overall Points
13. Nik Loveland with 55 Overall Points
14. 
Murri Lund with 42 Overall Points
15. 
Dillon Rinehart with 32 Overall Points
16. Marshall Erb with 26 Overall Points
Best General Standings are as follows:
1. Jason Zmuda with 89 Battle Points
2. Tony Zmuda with 72 Battle Points
3. Wes Erb with 59 Battle Points
4. 
Holy Diver with 58 Battle Points
5. 
Reynold Grover with 51 Battle Points
6. 
Alex Brewbaker with 50 Battle Points
7. Nik Loveland with 49 Battle Points
8. 
Anthony Pryor with 48 Battle Points
9. Mike Steele with 46 Battle Points
10. 
Dave Knowles with 43 Battle Points
11. 
Tyrel Brown with 38 Battle Points
12. 
Murri Lund with 38 Battle Points
13. 
Melinda Erb with 30 Battle Points
14. 
Dillon Rinehart with 27 Battle Points
15. 
Benjamin Seare with 26 Battle Points
16. Marshall Erb with 21 Battle Points
All ties were decided by cumulative kill points in each round.
If you win Best or Second Best Overall you become ineligible for Best General.
 
It was a great time for everyone and I'm glad that I can call this, the second Refugees of the Olde Worlde a rousing success. There were a few hiccups this time around as there always will be, but overall I think that everyone had a great time and I look forward to seeing everyone back for next year!

I will make another post here in a few days with pictures and some reflection on this year's tournament. If there is any feedback from this year, please feel free to let me know how we did.

Tuesday, October 10, 2017

Player Packet Posted

The Player Packet for the tournament is posted! If you have any questions feel free to email us at refugeesoftheoldeworlde@gmail.com and we'll gladly respond!


Some key things to remember:


1. Bring a chess clock. We have a limited number on hand so if you are able to either bring a physical one or download an app onto your phone that would be immensely helpful.


2. The scenarios are all listed in the packet, and will be played in random order. Even though they have numbers associated with each scenario that does not indicate the order in which they will be played.


3. Let's have fun! This is meant to be a fun experience with a chance to meet new people and throw some dice, let's make sure that this is the focus of the upcoming weekend, and not just winning.


We're up to 13 paid players! It's getting exciting folks as we come into the home stretch. A little less than two weeks to go! Looking forward to seeing everyone out for the tournament!


Good luck and we'll see you all soon!


Check out the Player Packet either by clicking here or on the navigation bar at the top of the page!

Thursday, September 21, 2017

Early Signup Ending Soon! Plus Scenario #3

The time is fast approaching that the price will go up on registration fees, so if you're interested in coming to the tournament, let's get that registration paid ASAP. We're a little under a month out from the big day! So also keep in mind that any fees paid are non-refundable after this weekend, as we've already ordered your product and are now just waiting for you to show up on the big day!


We're up to 9 players signed up, we're already looking at several more that will put us over the 14 players from last year, so this event is going to be bigger than the last one, no doubt about it. We still have 15 spots that are unpaid for and up for grabs, so if you're interested now is the time to contact me and get your spot reserved!


Beyond that, I figured I should announce the third scenario for our tournament, which will be: Eliminate.


Players will deploy as per normal scenarios, but then each player will place an Eliminate token on their three units with the largest unit strength and point value, with unit strength taking precedent. So for example, a player with three hordes of zombies and a vampire lord on a dragon would place one token on each of the hordes of zombies and none on the dragon, because each of the hordes of zombies would have a unit strength of 3, as opposed to the unit strength of 1 of the vampire on a zombie dragon. Now if there were three hordes of zombies and a horde of wights, then the wights and two hordes of zombies would each get a token (player's choice as to which one would get it), because the wights have a unit strength of 3, plus they cost more points than a horde of zombies.


Units cannot transfer their tokens to other units, nor can they drop them. These are not heavy loot tokens and so do not affect a unit's movement and they can still be hit by surge if applicable. If a unit carrying their Eliminate token is destroyed in melee, then their token is given to the player that routed that unit to keep. If a unit is killed by shooting, the Eliminate token they are carrying is destroyed and benefits no one.


An extra Pillage style token is placed in the dead center of the battlefield, this token is worth 3 Battle Points to whichever side has the highest amount of unit strength within 3" of it and the end of the last turn. This token cannot be picked up or moved by units.


Victory Conditions:
At the end of the game, each of the player's opponent's Eliminate tokens is worth 4 Battle Points (for a max of 12, your own Eliminate tokens are worthless to you) plus a potential 3 more from the center Pillage token if you control it.


If you table your opponent, you will get all 15 possible battle points, regardless if one is lost to shooting, plus the 5 points for attrition and the 5 points for winning the objective, for a total of 25 points for the round.

Monday, August 14, 2017

Scenario #2: PILLAGE

Setup: Before players roll off to determine deployment edges, each player will take turns deploying objective markers. Note that these are not loot tokens and will not be able to be picked up by units. One objective marker will be placed in the dead center of the table, then each player will alternate in placing two markers each, for a total of 5 objective markers on the board after this setup is finished. All markers must be more than 12 inches away from any other objective marker and cannot be placed in any army's deployment zone. Once all objective markers have been placed, players roll off for deployment as normal.


Game Length: 6 turns with a potential 7th or time out on both players' clocks (55 minutes each)


Victory Conditions: At the end of the game, each marker is worth 3 points for the player that claims it. A player claims a marker by having the largest combined unit strength within 3" of the marker. Unit strength stacks so long as each unit is within 3" of the marker. Unit strength is determined as follows:

Hordes: 3 Unit Strength
Regiments: 2 Unit Strength
Troops/Monsters/Heroes without the Individual special rule: 1 Unit Strength


Heroes with the Individual rule and war machines cannot contest or claim an objective marker.

Tuesday, August 1, 2017

Prize Support Updated!

The Prize Support page has been updated with a list of all the things currently on the Table of the Gods! Head on over and check it out!


We're up to 19 confirmed prizes on the table (taking into account 2 duplicates on the list) with several more still in transit to me. When I have them in hand I'll be sure to update the list again.

This list doesn't include the schwag bag items that every player will receive nor does it include several blister packs that will be given out in a manner that is TBD throughout the tournament.

We've got lots of people who have verbally said they're getting ready to sign up! Let's see some names start sprouting up now that you can know that these prizes are legitimately here and you have photographic evidence of it all in front of you!


In a second note, please make sure to go and visit our sponsors and support them for their contributions to our hobby and the tournament scene, in particular:


MOM Miniaturas
Mierce Miniatures
Shieldwolf Miniatures


and of course:


Mantic Games




Hoping to see you all out and participating with us!

Remember that registration is $40 until September 21st, and is $45 after that.


Any questions feel free to email me refugeesoftheoldeworlde@gmail.com or if you want to register shoot me an email at the same address.

Friday, July 21, 2017

Scenario 1: PUSH

Here is the first of the scenarios that will be used in this tournament, one will be released every other week until the tournament is upon us! The first of these scenarios will be Push and it is described below:



Setup: Each player receives 3 Push tokens that are treated as an additional drop for the controlling player during their deployment. Each token must be deployed within the controlling player’s deployment zone and may be placed on a unit that has already been deployed, but does not necessarily have to have done so. If a player places a token on one of their units, that unit is counted as already having picked up that token before the start of the first turn. A unit that is deployed on top of a token will have to spend their first movement phase in order to pick it up. After all deployment is finished and before Vanguard Movements are accomplished, place a Golden Token in the dead center of the board.


A unit can pick up a Push or Golden Token by ending any phase while on top of the token. War Engines and Individuals cannot pick up Push or Golden Tokens, though they can prevent others from doing so by standing over the token, which prevents an enemy unit from coming into contact with it and picking it up.


Victory Conditions: If a unit carrying either a Push Token or the Golden Token was routed from shooting, they can place the token anywhere within that unit’s footprint, it can then be picked up by a unit from either side. If routed in combat then the player who routed the unit may decide how to disperse the coins amongst whatever units were involved in the combat resulting in that particular route. Meaning that if you pick up one of your opponent’s tokens and the game ends with it still in your possession and within 24 inches of your opponent’s long table edge, then it will count as another of your tokens and gain you an additional 2 points per token.


At the end of the last player turn, each player receives 2 Battle Points for every loot token in one of their unit’s possession which unit is completely within 24 inches of the enemy deployment long table edge. A unit that is holding the Golden Token and is completely within 24 inches of their opponent’s long table edge nets that player 3 Battle Points, if they are outside of 24 inches away the Golden Token only grants 1 Battle Point. The player with the most Battle Points wins the game and receives the additional 5 Battle Points for winning the objective, then you can add in attrition (which is 1 Battle Point for every complete 400 point of enemy units routed).


For example: Jeremy has all three of his Push Tokens within 24 inches of his opponent’s long table edge after the last turn is over, netting him 6 Battle Points, his opponent only has 2 within that same 24 inches but also has the Golden Token, as well, but it isn’t fully within that 24 inches needed to get him the 3 points for that, thus only gaining him a score of 5 Battle Points (2 for each token within 24 inches, and 1 for the Golden Token outside of the 24 inches, 0 for the last Push token on a unit that was outside of the 24 inches needed). Thus, Jeremy wins by one point, this gives him the 5 point bonus for winning the scenario, pushing his score up to 11. In attrition Jeremy only routed 750 points of his opponent’s army, gaining him only 1 additional Battle Point, raising his score to 12, his opponent routed 1650 points of Jeremy’s troops, which garners an additional 4 Battle points, pushing his score up to a 9.

Friday, June 30, 2017

How does scoring work in this tournament?

Scoring functions a little differently in this tournament than most others. In this tournament a hard fought, but narrow victory is not the same as tabling your opponent. We do not employ the 20-0 system, but instead scoring for battles can be broken down as such:


Each scenario is assigned 15 Battle Points (BP) for accomplishing the objectives for that scenario, broken up equally among whatever objectives there are for each individual scenario. Beyond that, each player is awarded 1 additional battle point for each 400 points of his opponent’s army that he routes, these come in all-or-nothing blocks of 400 points, so if a player routes 0-399 points of his opponent’s force, he gets 0 additional BP, 400-799 gets him 1 additional BP, 800-1199 gets 2 additional BP’s and so on. On top of that, whichever player wins the scenario gets an additional 5 Battle Points as a scenario victory bonus. So in total there are 25 total Battle Points that can be awarded per round. The only time a player will not receive any BP’s is if they are tabled completely, otherwise they are entitled to all of their Battle Points from objectives and attrition as described above.


In the case of a draw regarding scenario objectives (calculated before adding on any bonuses from routing enemy units), then no one is awarded the 5 BP scenario victory bonus. For purpose of standings in the tournament, it is asked that you record your victory points from each round (total amount of enemy points routed off the table) in order to break any final ties.


So, for example, if Brian is playing Loot and there are 3 tokens on the board, each token he claims is worth 5 Battle Points for the scenario. Brian ends the game claiming 2 of those tokens for a total of 10 BP, plus he routed 950 points of his opponent’s army, netting him an additional 2 BP. Beyond that, Brian won the scenario objectives and is awarded an additional 5 BP, bringing his total up for that scenario to 17 BP for the game. His opponent, Sarah, claimed 1 token, giving her 5 BP, plus she routed a whopping 1600 points of Brian’s army, securing her an additional 4 BP, leaving her score at 9 BP for the battle. Brian adds these 17 BP from this battle to the 14 BP he got in the previous battle for a running total of 31 BP, Sarah comes up with 21 BP from winning 12 from the previous round.


There are 5 games in this tournament, but you will only count your 3 highest scores and your game 5 score in totaling up your overall BP score, which allows you to have a bad game, or a forfeit if necessary, and still recover from it. This means that you will drop your lowest score from games 1-4 and add in your game 5 score to find your final standings. For example, Brian’s scores for rounds 1-4 went as follows: 14 BP, 17 BP, 12 BP, 10 BP, with his 5th game being a score of 9 BP. In this case Brian would drop his 10 BP score and his total for Best Tactician would be a score of 51 BP. For purposes of pairings the first two rounds will be random and then your lowest score will always be dropped after that in order to determine pairings in subsequent rounds.

Tuesday, May 23, 2017

Another Sponsor and Our First Player Emerge!

That's right, we've just added MOM Miniaturas to our list of sponsors, they were one of our supporters last year and we look forward to having them with us once again, their miniatures are of excellent quality and at a price you can't beat. Head on over to our sponsors page and click on their name to visit their web page, or just google "MOM Miniaturas" and get your google translate on, as the site is in Spanish. You'll find an excellent selection of dwarves, barbarians, and some elves and men, too. Let them know where you heard about them if this is the first time you've visited them!


Also, we have our first confirmed and paid player! Reynold Grover is a veteran from last year who took home the Player's Choice award because he's just such a nice guy! We are happy to have him back for this year and hope he's as excited as we are for this event.


We still have lots more to reveal about the tournament and more potential sponsors that have yet to get in the final details of their patronage before we announce them, so keep an eye on the site and watch for further updates on this matter.

Thursday, May 18, 2017

Let it Begin! 2017 Tournament Announcement


The time has come once again to begin preparations for our next year’s tournament! Ladies and Gentlemen, get ready for Refugees of the Olde Worlde 2! I am so excited about this and am looking forward to seeing it all come together and all the players that will be participating.
Last year’s event was a huge success and many thank you’s are due to so many people. Firstly, thank you to the players who, without them, there would be no point in putting on any kind of event. Second, thank you to Gamepulse for allowing us to use their store as our venue and for providing a good portion of the prize support. Lastly, we must thank our premier sponsors from last year: MOM Miniaturas, Fantasy Coin LLC, and Mantic Games for providing us with some awesome swag to send home with our players.

This year is looking to be an even bigger event than last year’s. For starters, we’ve upped the player cap to 24 (we might be able to squeeze a few more in than that, but for now that’s the limit) and I don’t think that we are going to have a problem filling those spots. The event will still be at Gamepulse, but we’ve added more tables, and have loads of new terrain for each of them (don’t worry, the Cathedral will still be there in all its glory). On top of that, we have some very exciting prizes both for our top placers as well as for our Table of the Gods raffle table and will be having a lot of cool items that could be yours, all you have to do is come to the event and play in the tournament, and it will be guaranteed that you will walk away with more than what you paid for in prize support.

Speaking of prize support, I have already contacted several miniature and terrain companies and they have agreed to sponsor our event with prizes for you, the players. I still haven’t heard back from all of our potential sponsors (and if any are reading this and would like to support this event, please feel free to contact us at refugeesoftheoldeworlde@gmail.com and let us know of your interest!). So far the list of sponsors for this year goes as follows:

-Mierce Miniatures

-Atlantis Miniatures

-Westfalia Miniatures

-Terrain4Games

-Mantic Games

There are several other companies who have expressed interest, but with whom we haven’t quite nailed everything down. All things told, we’ve already surpassed the amount of prize support that we had last year, and that number is continuing to climb. I’ll keep everyone appraised of the situation as it progresses, but there looks like there will be a plethora of prize support for this event.

Now on to the nitty gritty details. The tournament is slated for the 20-21st of October of this year at Gamepulse in Rexburg, Idaho. There will be some differences in how this tournament is run this year. For starters we will be having 5 games this year instead of the 4 we had last year. 2 games will be on Friday October 20th, starting with registration at 5 and the first game at 6, so you may need to see about leaving work an hour or two early that day. On Saturday we will have 3 games, starting with the first game at 11 and finishing up around 7 that evening or so. Instead of a mulligan game this year we will instead be dropping your lowest score of the tournament, with the first two rounds of the game being random pairings in order to establish what the lowest score is. Your lowest score will always be dropped for the purposes of determining pairings so that at the end of the tournament your total battle points will be determined by your 4 highest games. This will be explained further in your player packets which will be released later as we get closer to the actual event.

Registration for this event is $40 if paid before September 20th, and $45 if paid after that. Last year the registration fee of $35 didn’t quite cover everything that came with each player, and it was decided that we’d rather keep the prize support and swag of the event at the same standard rather than lower it to meet the cost that was presented last year. Don’t worry; you’ll get back more than you paid for even if you don’t place in any of the areas. 

Prizes will be awarded in the following areas: Player’s Choice, this is determined by the players and can be based off a combination of sports, appearance, or congeniality of the given player. Best Dressed: This is the painting award of the event and will be scored by a painting judge. Best Tactician: This is strictly based off of Battle Points, the player with the highest BP total at the end of the event will win this prize, unless that player wins the next category, then this prize will go to the next in line. Best Overall: This prize will go to the player who gets the best average of all three previous mentioned categories. Any player who receives 1st or 2nd Best Overall will then be ineligible for Best Tactician or Player’s Choice.
Prizes for first place Best Overall will be an undetermined Mega Army Box that will be decided on at a later date, along with $25 in-store credit to Gamepulse. Second place Overall will get to be the first to choose from a pool of regular Army Boxes that constitute the prizes for first place in each of the other areas. 1st Place Best Tactician will get second choice from this Army Box Pool, with 1st Place Best Dressed getting third choice, and 1st Player’s Choice getting fourth choice, each of these 1st places will also get $25 to Gamepulse. Rookie of the Year will get to choose between the last two army boxes left after this with the final box being placed on the Table of the Gods. 2nd place in any of the three areas that aren’t Best Overall will be able to choose from a pool of blister packs and prizes as well as $10 credit to Gamepulse.

This has been quite the information dump and I hope you’ll read and re-read through this to get as excited about the event as I am. I will be making regular updates here in the near future.

If you want to register, send me an email at refugeesoftheoldeworlde@gmail.com and I will send you a Paypal transaction for the amount of registration. Or if you are in Rexburg, let me know when you will be by Gamepulse and I can maybe swing by and we can do the interaction in person (this is the preferred method in order to avoid Paypal fees), or Isaac, the shop owner, can take your fees and your information (an email address will be needed) and let me know to swing by and pick it up.



I’m super excited, in case you couldn’t tell, and I can’t wait to tell you more about the tournament as the time draws closer. Until the next post, I’ll keep working on building our Gamer’s Refuge and you all keep fighting the good fight! (Or evil, as the case may be)
 

-Ben