Monday, October 30, 2017

Final Results!

Final results for the tournament are in! Best overall went to Jason Zmuda, with his brother Tony taking Second Overall.

Best General once again went to Wes Erb, with Jonathan taking second best.

Best Painted went to Tony Zmuda and Dave Knowles took second

Player's Choice was Anthony Pryor and coming in a close second was Tyrel Brown.

Rookie of the Year went to Alex Brewbaker.

The Counter Charger Award went to Mike Steele

The Bloodiest General was Marshall Erb.

Here were the Overall Standings, which were a combination of all 3 areas: Generalship, Paint, and Sportsmanship:

1Jason Zmuda with 128 Overall Points
2. Anthony Zmuda with 115 Overall Points
3. 
Anthony Pryor with 99 Overall Points
4. Wesley Erb with 98 Overall Points
5. 
Reynold Grover with 87 Overall Points
6. 
Dave Knowles with 87 Overall Points
7. 
Holy Diver with 86 Overall Points
8. 
Tyrel Brown with 70 Overall Points
9 Mike Steele with 64 Overall Points
10.
Melinda Erb with 64 Overall Points
11. 
Alex Brewbaker with 62 Overall Points
12. 
Benjamin Seare with 59 Overall Points
13. Nik Loveland with 55 Overall Points
14. 
Murri Lund with 42 Overall Points
15. 
Dillon Rinehart with 32 Overall Points
16. Marshall Erb with 26 Overall Points
Best General Standings are as follows:
1. Jason Zmuda with 89 Battle Points
2. Tony Zmuda with 72 Battle Points
3. Wes Erb with 59 Battle Points
4. 
Holy Diver with 58 Battle Points
5. 
Reynold Grover with 51 Battle Points
6. 
Alex Brewbaker with 50 Battle Points
7. Nik Loveland with 49 Battle Points
8. 
Anthony Pryor with 48 Battle Points
9. Mike Steele with 46 Battle Points
10. 
Dave Knowles with 43 Battle Points
11. 
Tyrel Brown with 38 Battle Points
12. 
Murri Lund with 38 Battle Points
13. 
Melinda Erb with 30 Battle Points
14. 
Dillon Rinehart with 27 Battle Points
15. 
Benjamin Seare with 26 Battle Points
16. Marshall Erb with 21 Battle Points
All ties were decided by cumulative kill points in each round.
If you win Best or Second Best Overall you become ineligible for Best General.
 
It was a great time for everyone and I'm glad that I can call this, the second Refugees of the Olde Worlde a rousing success. There were a few hiccups this time around as there always will be, but overall I think that everyone had a great time and I look forward to seeing everyone back for next year!

I will make another post here in a few days with pictures and some reflection on this year's tournament. If there is any feedback from this year, please feel free to let me know how we did.

Tuesday, October 10, 2017

Player Packet Posted

The Player Packet for the tournament is posted! If you have any questions feel free to email us at refugeesoftheoldeworlde@gmail.com and we'll gladly respond!


Some key things to remember:


1. Bring a chess clock. We have a limited number on hand so if you are able to either bring a physical one or download an app onto your phone that would be immensely helpful.


2. The scenarios are all listed in the packet, and will be played in random order. Even though they have numbers associated with each scenario that does not indicate the order in which they will be played.


3. Let's have fun! This is meant to be a fun experience with a chance to meet new people and throw some dice, let's make sure that this is the focus of the upcoming weekend, and not just winning.


We're up to 13 paid players! It's getting exciting folks as we come into the home stretch. A little less than two weeks to go! Looking forward to seeing everyone out for the tournament!


Good luck and we'll see you all soon!


Check out the Player Packet either by clicking here or on the navigation bar at the top of the page!

Thursday, September 21, 2017

Early Signup Ending Soon! Plus Scenario #3

The time is fast approaching that the price will go up on registration fees, so if you're interested in coming to the tournament, let's get that registration paid ASAP. We're a little under a month out from the big day! So also keep in mind that any fees paid are non-refundable after this weekend, as we've already ordered your product and are now just waiting for you to show up on the big day!


We're up to 9 players signed up, we're already looking at several more that will put us over the 14 players from last year, so this event is going to be bigger than the last one, no doubt about it. We still have 15 spots that are unpaid for and up for grabs, so if you're interested now is the time to contact me and get your spot reserved!


Beyond that, I figured I should announce the third scenario for our tournament, which will be: Eliminate.


Players will deploy as per normal scenarios, but then each player will place an Eliminate token on their three units with the largest unit strength and point value, with unit strength taking precedent. So for example, a player with three hordes of zombies and a vampire lord on a dragon would place one token on each of the hordes of zombies and none on the dragon, because each of the hordes of zombies would have a unit strength of 3, as opposed to the unit strength of 1 of the vampire on a zombie dragon. Now if there were three hordes of zombies and a horde of wights, then the wights and two hordes of zombies would each get a token (player's choice as to which one would get it), because the wights have a unit strength of 3, plus they cost more points than a horde of zombies.


Units cannot transfer their tokens to other units, nor can they drop them. These are not heavy loot tokens and so do not affect a unit's movement and they can still be hit by surge if applicable. If a unit carrying their Eliminate token is destroyed in melee, then their token is given to the player that routed that unit to keep. If a unit is killed by shooting, the Eliminate token they are carrying is destroyed and benefits no one.


An extra Pillage style token is placed in the dead center of the battlefield, this token is worth 3 Battle Points to whichever side has the highest amount of unit strength within 3" of it and the end of the last turn. This token cannot be picked up or moved by units.


Victory Conditions:
At the end of the game, each of the player's opponent's Eliminate tokens is worth 4 Battle Points (for a max of 12, your own Eliminate tokens are worthless to you) plus a potential 3 more from the center Pillage token if you control it.


If you table your opponent, you will get all 15 possible battle points, regardless if one is lost to shooting, plus the 5 points for attrition and the 5 points for winning the objective, for a total of 25 points for the round.

Monday, August 14, 2017

Scenario #2: PILLAGE

Setup: Before players roll off to determine deployment edges, each player will take turns deploying objective markers. Note that these are not loot tokens and will not be able to be picked up by units. One objective marker will be placed in the dead center of the table, then each player will alternate in placing two markers each, for a total of 5 objective markers on the board after this setup is finished. All markers must be more than 12 inches away from any other objective marker and cannot be placed in any army's deployment zone. Once all objective markers have been placed, players roll off for deployment as normal.


Game Length: 6 turns with a potential 7th or time out on both players' clocks (55 minutes each)


Victory Conditions: At the end of the game, each marker is worth 3 points for the player that claims it. A player claims a marker by having the largest combined unit strength within 3" of the marker. Unit strength stacks so long as each unit is within 3" of the marker. Unit strength is determined as follows:

Hordes: 3 Unit Strength
Regiments: 2 Unit Strength
Troops/Monsters/Heroes without the Individual special rule: 1 Unit Strength


Heroes with the Individual rule and war machines cannot contest or claim an objective marker.

Tuesday, August 1, 2017

Prize Support Updated!

The Prize Support page has been updated with a list of all the things currently on the Table of the Gods! Head on over and check it out!


We're up to 19 confirmed prizes on the table (taking into account 2 duplicates on the list) with several more still in transit to me. When I have them in hand I'll be sure to update the list again.

This list doesn't include the schwag bag items that every player will receive nor does it include several blister packs that will be given out in a manner that is TBD throughout the tournament.

We've got lots of people who have verbally said they're getting ready to sign up! Let's see some names start sprouting up now that you can know that these prizes are legitimately here and you have photographic evidence of it all in front of you!


In a second note, please make sure to go and visit our sponsors and support them for their contributions to our hobby and the tournament scene, in particular:


MOM Miniaturas
Mierce Miniatures
Shieldwolf Miniatures


and of course:


Mantic Games




Hoping to see you all out and participating with us!

Remember that registration is $40 until September 21st, and is $45 after that.


Any questions feel free to email me refugeesoftheoldeworlde@gmail.com or if you want to register shoot me an email at the same address.

Friday, July 21, 2017

Scenario 1: PUSH

Here is the first of the scenarios that will be used in this tournament, one will be released every other week until the tournament is upon us! The first of these scenarios will be Push and it is described below:



Setup: Each player receives 3 Push tokens that are treated as an additional drop for the controlling player during their deployment. Each token must be deployed within the controlling player’s deployment zone and may be placed on a unit that has already been deployed, but does not necessarily have to have done so. If a player places a token on one of their units, that unit is counted as already having picked up that token before the start of the first turn. A unit that is deployed on top of a token will have to spend their first movement phase in order to pick it up. After all deployment is finished and before Vanguard Movements are accomplished, place a Golden Token in the dead center of the board.


A unit can pick up a Push or Golden Token by ending any phase while on top of the token. War Engines and Individuals cannot pick up Push or Golden Tokens, though they can prevent others from doing so by standing over the token, which prevents an enemy unit from coming into contact with it and picking it up.


Victory Conditions: If a unit carrying either a Push Token or the Golden Token was routed from shooting, they can place the token anywhere within that unit’s footprint, it can then be picked up by a unit from either side. If routed in combat then the player who routed the unit may decide how to disperse the coins amongst whatever units were involved in the combat resulting in that particular route. Meaning that if you pick up one of your opponent’s tokens and the game ends with it still in your possession and within 24 inches of your opponent’s long table edge, then it will count as another of your tokens and gain you an additional 2 points per token.


At the end of the last player turn, each player receives 2 Battle Points for every loot token in one of their unit’s possession which unit is completely within 24 inches of the enemy deployment long table edge. A unit that is holding the Golden Token and is completely within 24 inches of their opponent’s long table edge nets that player 3 Battle Points, if they are outside of 24 inches away the Golden Token only grants 1 Battle Point. The player with the most Battle Points wins the game and receives the additional 5 Battle Points for winning the objective, then you can add in attrition (which is 1 Battle Point for every complete 400 point of enemy units routed).


For example: Jeremy has all three of his Push Tokens within 24 inches of his opponent’s long table edge after the last turn is over, netting him 6 Battle Points, his opponent only has 2 within that same 24 inches but also has the Golden Token, as well, but it isn’t fully within that 24 inches needed to get him the 3 points for that, thus only gaining him a score of 5 Battle Points (2 for each token within 24 inches, and 1 for the Golden Token outside of the 24 inches, 0 for the last Push token on a unit that was outside of the 24 inches needed). Thus, Jeremy wins by one point, this gives him the 5 point bonus for winning the scenario, pushing his score up to 11. In attrition Jeremy only routed 750 points of his opponent’s army, gaining him only 1 additional Battle Point, raising his score to 12, his opponent routed 1650 points of Jeremy’s troops, which garners an additional 4 Battle points, pushing his score up to a 9.

Friday, June 30, 2017

How does scoring work in this tournament?

Scoring functions a little differently in this tournament than most others. In this tournament a hard fought, but narrow victory is not the same as tabling your opponent. We do not employ the 20-0 system, but instead scoring for battles can be broken down as such:


Each scenario is assigned 15 Battle Points (BP) for accomplishing the objectives for that scenario, broken up equally among whatever objectives there are for each individual scenario. Beyond that, each player is awarded 1 additional battle point for each 400 points of his opponent’s army that he routes, these come in all-or-nothing blocks of 400 points, so if a player routes 0-399 points of his opponent’s force, he gets 0 additional BP, 400-799 gets him 1 additional BP, 800-1199 gets 2 additional BP’s and so on. On top of that, whichever player wins the scenario gets an additional 5 Battle Points as a scenario victory bonus. So in total there are 25 total Battle Points that can be awarded per round. The only time a player will not receive any BP’s is if they are tabled completely, otherwise they are entitled to all of their Battle Points from objectives and attrition as described above.


In the case of a draw regarding scenario objectives (calculated before adding on any bonuses from routing enemy units), then no one is awarded the 5 BP scenario victory bonus. For purpose of standings in the tournament, it is asked that you record your victory points from each round (total amount of enemy points routed off the table) in order to break any final ties.


So, for example, if Brian is playing Loot and there are 3 tokens on the board, each token he claims is worth 5 Battle Points for the scenario. Brian ends the game claiming 2 of those tokens for a total of 10 BP, plus he routed 950 points of his opponent’s army, netting him an additional 2 BP. Beyond that, Brian won the scenario objectives and is awarded an additional 5 BP, bringing his total up for that scenario to 17 BP for the game. His opponent, Sarah, claimed 1 token, giving her 5 BP, plus she routed a whopping 1600 points of Brian’s army, securing her an additional 4 BP, leaving her score at 9 BP for the battle. Brian adds these 17 BP from this battle to the 14 BP he got in the previous battle for a running total of 31 BP, Sarah comes up with 21 BP from winning 12 from the previous round.


There are 5 games in this tournament, but you will only count your 3 highest scores and your game 5 score in totaling up your overall BP score, which allows you to have a bad game, or a forfeit if necessary, and still recover from it. This means that you will drop your lowest score from games 1-4 and add in your game 5 score to find your final standings. For example, Brian’s scores for rounds 1-4 went as follows: 14 BP, 17 BP, 12 BP, 10 BP, with his 5th game being a score of 9 BP. In this case Brian would drop his 10 BP score and his total for Best Tactician would be a score of 51 BP. For purposes of pairings the first two rounds will be random and then your lowest score will always be dropped after that in order to determine pairings in subsequent rounds.