Saturday, August 31, 2019

He's a good dude...

It's been a while since we last had an update. At present we have 7 players signed up with 2 paid. I thought I might throw out some more incentive and post that all those that sign up and pay before the deadline of September 18th (fast approaching) there will be added onto your bag of goodies (which is looking to be quite hefty in all honesty already) a collapsible dice try for you to pack in with all your other items and nic-nacks that go with you to your local game nights or tourneys. These are pretty sweet and look great with faux leather backing and velvet interior. Sign up now before this option goes away. If you're one of the two who've already paid, don't worry it's already been added to your swag.

Now. Onto the main topic, we're talking more trophies today, For starters we have the Players' Choice award for this year. Like last year it is a drinking horn, but that went over so well we decided to do it again this year!

As you can see it's an actual bone horn for you to put the imbibement of your choice in. It will go to whoever receives the most player's choice and favored opponent votes. Take a look at the Player's Packet tab above to find out how to receive those.

\Next we have the Counter Charger Award. This award goes to the player who places literally in the middle of the pack as far as battle is concerned. Meaning that if there are 10 players at the tournament the player who comes in 6th in battle will receive this fine trophy:

That's all we have for today! I hope you guys like the trophies.

Today's post was brought to you by Atlantis Miniatures who have sent us some lovely goodies to give away at the tournament this year. Honestly guys, you get more than your ticket is worth in schwag alone, it's worth the price of admission, so bite the bullet and come on out to Idaho for a fun weekend of gaming!

Tuesday, July 30, 2019

Player Pack and Protector Talk

The player packet is up! Take a look by clicking on the link in the header or here if you're too committed to this article to scroll back up. The packet will detail how scenarios are scored and how awards will be given in the tournament. It also gives a schedule of events and answers the most frequently asked questions about the tournament in general. Please give it a look and if you have any questions, feel free to ask them!

One of the details that I also want to highlight is one of the additions to this year's event. That entry is the Protector of the Masses!
No, your model doesn't have to be a lizardman
Here is the entry for the Protector taken straight from the player packet:
Protector of the Masses:
As an additional portion of this year's tournament, we will be adding a required special character for each army. This model represents the leader of your refugees as they struggle to find their place in this new world. As such this character is an inspiration to all those around him, either through fear, admiration, or just a desperate need to have hope in something.

The model for this character must be an infantry model and must fit on a 20 or 25 mm base and has the following stats:

Sp - Me - Ra - De - A - Ne
6 - 3+ - n/a - 5+ - 4 - 11/13
Individual, Inspiring, Stealthy, Ensnare, CS (1), Weakness (2)
The Protector also has a Unit Strength of 1, just like a troop.
The Protector is valued at 150 points for attrition and scenario purposes if routed.

Refugees of the Olde Worlde was founded as a part of the community that switched over to Kings of War with the death of 8th edition and the "Olde Worlde" we left behind. As such, the Protectors of the Masses are those whose leadership has been imperative with helping us, the gamers, to transition from one world to another. Now you get to include those people on your tabletop for a tournament!

This is a fun opportunity to pull out a cool model that you've always wanted to use, but never had a reason to. Paint it up and bring it with you to function as your Protector. There will be bonus objectives revolving around this character throughout the weekend.

There are no restrictions on what your model is for your Protector, except that it must fit on a 20-25 mm base. It does not have to be the same race as the rest of your army, nor does it need to share the same color scheme (though that's probably a good idea for appearance scores). All that matters is that it is an infantry model that can fit on a 20-25mm base. That's it!

Lastly, I just want to stress that the timeline is quickly approaching the deadline for early registration, we're a little under 2 months away from that closing and only 3 months from the event itself! If you plan on coming, please hurry and pay your registration!

Thursday, July 11, 2019

Pretty Little Trophies, All In A Row

What would any tournament be without its trophies? Every championship must have some way of recognizing its champions and Refugees is no different. Last year we began the tradition of awarding trophies instead of prize support for players and we are proud to continue that process once again.

This year I have personally put together and painted the trophies for Best General and Best Paint and thought I would share what you might be striving for in your efforts to prepare for the tournament.

First off we have the Best Paint Trophy. The original sculpt is from MOM Miniaturas, with a slight modification from me where I cut off the warhammer and replaced it with a brush I sculpted from green stuff:

I won't lie, it's a bit intimidating painting up the trophy for Best Paint as it's sure to be the more criticized of all the trophies, but I think most of our artists would enjoy what has been prepared here.

In order to win Best Paint, players will compete with the appearance of their army in several categories. We will be following the same rubric as last year, as this seemed to work best.

Each player will fill out their own paint score sheet during the first day of the tournament and will
answer a series of questions worth a certain amount of points. Then, after the player has filled
this out, a paint judge will assign their army a certain amount of additional points based off of
their own personal discretion. Usually this will extend to how cool the theme of the army is,
technical execution (i.e. Object Source Lighting or Non-Metallic Metals, things of that nature).
All of this will be written down to tabulate the overall paint score for that player.

Therefore the player is largely responsible for their own score and can give themselves up to
25 points with the paint judge being responsible for another 15 to calculate your overall paint
score (1-40 points). The player score is broken down as follows:

1. Is the whole army painted to a 3 color minimum? (1-5 points)
2. Does the army have a consistent basing scheme? (1-3 points)
3. Does the army have a consistent paint scheme? (1-3 points)
4. Are the models consistently shaded and highlighted? If so, explain how: (1-3 points)
5. Are there noticeable conversions on any of your units? Please explain any
conversions: (1-5 points)
6. Does the army have a matching display board? A name placard? Is the display dynamic
and themed? (1 point for each question for a total of 3 points possible)
7. Does the army theme extend beyond painting to include modeling, basing, and unit selection?
If so please explain how these goals were met: (1-3 points)

The paint judge then has 15 additional points he can award to any army, but that generally focus
around things like:

Advanced techniques utilized: 1-5 points
Storytelling in display (does your army look like it has a story behind it? Or is it a generic
goblin/ogre/dwarf army?) 1-5 points
Overall appearance (does your army look cohesive, dynamic, or is it cool to be seen on
the tabletop?) 1-4 points

Judge's choice (Only one army can receive this in the entire tournament) 1 point

Next up we have the Best General Award. It's a bigger trophy, as befits the ego and accomplishment of the one who will be taking it home:
The player who has the highest battle score at the end of the tournament will take this trophy home with them. The only exception is that the 1st and 2nd Best Overall cannot be the Best General (don't be greedy with the trophies, geez!) and so if you take 1st or 2nd Best Overall, you cannot win Best General as well, and will instead go to the player with the highest Battle Score who did not take either of those other 2 awards.

That should do us for this time. Let me know what you think of these trophies in the comments below and I look forward to seeing you in October and rolling some dice with you!

Wednesday, June 5, 2019

The Call Goes Out Once More!

It is that time once more, my fabled generals, to announce the coming of Refugees of the Olde Worlde GT 2019 On October 18-19!

This year is looking to be a good one. We've already been in talks with our sponsor from last year who supplied our Best Overall trophy and we are proud to have them back on board to supply prizes this year as well, so be looking for future posts talking about Weapon Masters and the trophy(ies?) that they will be working with us to provide. Super excited about this!

Beyond that there will be a few changes to the format this year. We are still doing 5 games (2 Friday and 3 Saturday) with the lowest score of games 1-4 being dropped.

There will be trophies for 1st and 2nd Best Overall, Best General, Best Paint, and Player's Choice, as well as Counter Charger, Rookie of the Year, and Bloodiest General. The general raffle into which all players are entered is still going to be present.

Format will be as follows:
5 games at 2100 points + a 150 point character with the following stats:

Protector of the Masses (Hero Infantry):
Sp - Me - Ra - De - A - Ne
6   - 3+  - n/a - 5+ - 4  - 11/13
Individual, Inspiring, Stealthy, Ensnare, CS (1), Weakness (2)
This hero has a Unit Strength of 1

Each army will be required to bring their own model to represent this hero and must designate which model it is at the beginning of each round to their opponent. The model does not need to be the same race as the rest of their army and must fit on a 20-25 mm base.

There will be a prize for the Best Protector model that is brought to the tournament.

Games will begin Friday evening at about 5:45, players will have 65 minutes each per game (so 2 hours 10 minutes per round). Clocks are encouraged and will be provided, however they will not be enforced if both players agree to not using them. If just one of the players wants clocks then they will be implemented for that game. The set time limit of 2 hours 10 minutes per round will be firm, with no extra allotted time to play each battle.

The five scenarios we will be playing this year are the following:


We will be using all CoK 19 rules (with the exception of the inclusion of Eliminate as one of the scenarios).

Historicals will not be allowed for this tournament.

Entry is $40 if paid before September 18th, $45 if paid after that.

There is a 24 player cap at this tournament, though if we reach that then we may be able to scrounge up more table space if the need arises.

The venue is Gamepulse on 52 E Main in Rexburg, Idaho.

I'm super excited for this year and hope that it'll be the best we've had so far.

Watch this space for forthcoming details!

Monday, October 15, 2018

Achievments Unlocked and Shieldwolf Miniatures

Something that I've always striven to do is produce ancillary things for players to do as an extra bit of fun. Last year it was misfortune bingo as players were able to mark off different things that went wrong in their games until they were able to mark off Bingo on cards that were provided them, this allowed them to pick up a little something extra for their misfortune.

This year I've taken it a step further and added another layer. Instead of Bingo this year, players will have Gamer Achievements akin to those on Xbox Live or something along those lines. Players will receive points for the achievements that they unlock which they will be able to spend on different other prizes that will be available to cash in between rounds. There will be a 100, 250, and 500 point level of prizes that players will be able to choose from provided that prizes are not sold out before they redeem their points.

Here are a list of the achievements that are possible and what their worth is for those achievements:

  1. “Some like it hot.”  (25 Points)
-Have a monster kill a unit only using their breath weapon.

  1. “What’s that whistling sound?”  (25 Points)

-Kill an enemy individual hero using a single-shot war machine.

  1. “A meeting at dawn.”  (25 points, +10 points if the winning hero costs 50
or more points less than the defeated one)
-Win a duel between two heroes.

  1. “Snakes… why did it have to be snakes?”  (25 Points)
-Roll Snake Eyes on a route test where any other
number would have routed the unit.

  1. “YOU  SHALL NOT  PASS!”  (25 Points)
-Have an individual hero hold off a monster, large cavalry, or
large infantry unit for 2 full turns of combat by him or herself.

  1. “A Gentleman and a Scholar.”  (25 Points)
-Let your opponent go back and do something that they
forgot to do in a previous phase/turn of the game, such as shooting
with a unit even though you’re in the melee phase.

  1. “If you like it then you should have put a ring on it.”  (25 Points)
-Kill a 200+ point unit that has no magical items on it.

  1. “Johnny Lingo had a cow, traded for an ugly wife….”  (50 Points)
-Sacrifice your most expensive unit (have it die without causing any
damage or carrying any loot or push tokens) and still win the game.

  1. “Damn Hippies!”  (50 points +10 points for every attrition point of
difference between you and your opponent)

-Win the scenario while earning less attrition points than your opponent.

  1. “Almost only counts in horseshoes and hand grenades!” (50 points)
-At the end of the game, your opponent only has a single unit still on the board.

  1. “Agent 47” (50 points)
-Kill all of your opponent’s heroes (opponent must have at least one
hero in their list  to achieve this)

  1. “I’m telling Mom!”  (75 Points)
-Lose a game where neither you nor your opponent score a single
attrition point (i.e. neither of you loses more than 499 points of your army)

  1. “That’s my stapler” (75 points)
-Have a loot or push token change possession between you
and your opponent’s hands at least 3 times before ending in your
possession at the end of the game.

  1. “Did it hurt when you fell from heaven?” (75 points)
-Have a non-flying troop or regiment (not a horde) route a
flying monster, troop, regiment, or horde in melee all by themselves.

  1. "Sole Survivor" (75 points)
-End the game with only a single unit of your army left on the table.

  1. “It came from…. Behind!” (75 points)
-Get a rear flank charge with a non-flying regiment or horde without using Surge.

  1. “It’s not the size of the dog in the fight, it’s the size of the fight in the dog.”(75 points)

-Have a unit that is 125 points or less route an enemy unit worth 200+ points
all by themselves.

Player's must get their opponent's signature from the game where each achievement was unlocked for it to be valid. Players can then trade in their achievements between games or at the end of the tournament. Keep in mind that when turning in achievements that you are in fact turning in achievements and not points. So if you turn in a Sole Survivor and an Agent 47 achievements to unlock a 100 point tier reward, you are losing 125 points, and you don't get the 25 points in change back, so that's something to consider before coming up to trade in points.

This should bring some levity and alternative strategy to some games and will hopefully increase the fun factor for everybody!

Now, onto the second order of business! We've had another shipment show up from our sponsors over at Shieldwolf Miniatures! These guys produce some amazing plastic and resin kits on their website (I recommend looking at their mammoth all you Ogre players out there, friggin' beautiful). These models are great for units, they have great monsters, and are constantly growing their product line to add more things to them. On top of that they have a very unique feel to them which will give your army the extra flair that they need to stand out in your opponent's memory when it comes time for voting for preferred opponent!

This year they've been really generous with us and have sent us a box of their mountain orcs, a box of shieldmaidens, and several heroes that will be added to our roster of models you can pick up as part of your registration. Take a look!

I love these guys as they are so supportive of the tournament scene and they really do produce some awesome minis. Please go spend some of your hobby dollar with them.

You can find their website here:

Also, unfortunately, Creature Caster have stopped responding to the emails that I have sent them over the past several weeks so it looks as though they will not be one of our sponsors this year, I'm sad to say. This is too bad as they do produce some really great minis.

Saturday, September 15, 2018

The Once and Future Trophy...

It is finally in my hands and here for all of you to see. Behold the trophy for Best Overall in the Refugees of the Olde Worlde GT 2018:

Bask in its glory!

Our friends over at Weapon Masters were kind enough to sponsor us with a blade worthy of a champion. This thing is massive. I've included myself in the next photo for scale, and I am not a small guy by any means:

This will be an impressive wall or mantle piece to start up conversations about your hobby and how you came and slaughtered all who stood in your way of victory at Refugees of the Olde Worlde in the bitter autumn of 2018!

The sword itself is a beautiful showpiece with some great scrollwork on the blade and filigree work on the pommel and crossguard. I wouldn't recommend hitting anyone with it because lawsuits are a thing and they cost money and this sword is not rated for stage or actual combat. I'm not saying you couldn't take out some zombies with it in the case of the apocalypse but honestly this weapon is better suited to raising the property value of whatever home in which it resides simply by announcing that a champion lives there.

Did I mention that it comes with a sexy scabbard, too? No!? Well have a look:

Weapon Masters also did the engraving and customization on the blade so that you will always remember which year it was when you cleaved through your enemies with gusto and claimed the prize that was yours for the taking. Other tournament organizers should take note of this service as it is rather cost effective and is a super cool addition to your tournament, in my not so humble opinion.

I know that it's cost effective because I went ahead and purchased a smaller weapon to give out to our 2nd place overall champion. While not as large as the 1st place trophy, it's still a cool bit of memorabilia for when you recount the tales of how you almost took the championship and will give you something to hold and ponder over as you consider your revenge for next year... Have a look at the 2nd place Overall Champion blade, admittedly it's much smaller, but still pretty cool:

On one side it reads "Refugees of the Olde Worlde" and on the other it reminds you that you came in second overall in 2018, like a real knife in the back that one. But don't worry! There's always next year!

These trophies are a vast improvement over models in my opinion. Especially if those models simply go in a bin or under a desk and only gather dust! Hopefully these are inspiring to some and have driven you to decide on whether or not you want to attend to take your stab (see what I did there?) at taking home the big one!

But Ben, you ask, how can I take Best Overall? How does scoring work for this category?

So far we've discussed how to win in Paint Scores, Sportsmanship, and now let's talk a bit about Battle.

For Battle, each scenario is worth a total of 20 points broken down as follows:

- Up to 10 Battle Points for achieving scenario objectives
-5 Battle points for winning the scenario
-Up to 5 Battle points for attrition. This is scored by how many points of your opponent that you routed in the scenario using this formula.
     If you routed
      -1-499 points of your opponent, you get 1 Battle Point
      -500-999 points of your opponent, you get 2 Battle Points instead of 1
      -1000-1499 points of your opponent, you get 3 Battle Points instead of 2
      -1500-2000 points of your opponent, you get 4 Battle Points instead of 3
      -2001-2200 points of your opponent, you get 5 Battle Points instead of 4

If you table your opponent you get all 20 points for the scenario.

If somebody forfeits to you before the game ends then you will receive all 20 points for that scenario and the person who forfeited will receive 0 points for that scenario.

At Refugees you will play in 5 games (2 Friday night and 3 on Saturday) and you will drop the lowest score that you receive in games 1-4, your 5th game will always count, even if it's your lowest scoring game. So for example, if Brian scores 14 points in game 1, 12 points in game 2, 17 points in game 3, 11 points in game 4, and 10 points in game 5, he will drop his game 4 score of 11 points when deciding his Battle total, which would be 53 points. That score (53) would be what determines his standings for Best General.

Your lowest score in games 1-4 will always be dropped when deciding pairings and the first 2 rounds will be random draw opponents.

To determine your standing for Best Overall, you will combine your Battle Score, Paint Score, and Sportsmanship Score into one. The max that anyone can receive for Battle is 80 points, the best for Paint and Sportsmanship anyone can potentially gain is 40 points. If a person qualifies as either 1st or 2nd Best Overall they become ineligible for Best General, as that's just too many trophies for one arm to carry!

As always, if you have any questions about scoring for this tournament, or you want to register, shoot me an email at or leave a comment below.

And please visit Weapon Master's website, you can do so by clicking here.

Again, hope to see some of you out and looking forward to rolling some dice with you real soon!

Tuesday, September 4, 2018

Look at that Booty!

We're closing in on the end of the early registration period for our tournament and while we have a lot of expressed excitement for the tournament, we still haven't had a lot of players pay their entrance fee. We get it, life gets going and things move faster than you expect and things like this can sometimes be pushed to the back burner, so here's your egg timer going off to remind you to pay your registration before it gets burned!

After September 18th, early registration ends and the price goes up to $45. This is a friendly reminder to get on that! And if you're still on the fence about registering, take a look at our prize table for this year:

Also, keep in mind that this is not a complete pile. In the mail presently is another army box as well as some other juicy minis. On top of that we have yet to receive promised goods from Shieldwolf Miniatures, and Creature Caster, as well. So this pile is going to continue to grow. We have so many things from different manufacturers that everyone is going to walk away with well over what their cost of entry was to even be in the tournament.

Because I know you're curious, I will tell you what are in the unmarked baggies at the bottom. Starting from the left, that is a Tian Long Dragon from TitanForge miniatures (a beautiful mini, I donated this one because I accidentally purchased two and don't need a second one, but look it up, it's a sweet oriental dragon sculpt). Next is the Atlantis Miniatures Dwarves that I featured in an earlier blog. Beneath that is GERAINT NERTHOL from Mierce Miniatures (click on the link if you want to see what he looks like assembled. Did I mention that this mini is out of print? Ah, even better). Next, on top of that is a regiment of Hellhounds from Mantic, and beneath that is a regiment of Dwarven Brock Riders, also from Mantic. The single next to the brocks is an orc from Atlantis Miniatures.

There are some truly awesome swag up for grabs. If possible I plan on giving all of this away over the course of the weekend and then some. As usual there will be plenty of opportunities to satisfy your need for the plastic (or pewter) crack. I promise you that the price of entry is worth it monetarily, memorably, and enjoyably... Okay, maybe I'm trying too hard in the adjective department, sue me I'm an English teacher. But the gyst of all this is that you will have fun at Refugees if you come out, ask anyone who's been and they will verify that claim, beyond having fun you will not walk away empty handed, and possibly will walk away with some new models to spur you onto a new project for next year. Any way you look at it, it is a good idea to come out for this tournament.

A big shout out to our sponsors this year. Please take time to take a look at them on our sponsors' page. RGD Gaming is a great spot to meet all of your tabletop needs, especially if you don't have a local gaming store near you. Our other sponsors all have great, unique products that are premium for you to check out. Please, don't hesitate to visit their sites and spend your money with them.

Two last things I'd also like to throw out there. Speaking of sponsors, there is one other thing I'd like to point out. If you haven't already go and check out Easy Army, they are the unofficial sponsor of pretty much every KoW tournament in the world by providing us with FREE software to use in creating our lists for these tournaments with such simplicity and accuracy that it makes a TO's life so much easier. Please donate to help support Gregg's labor of love and help keep this site up to date.

Finally, I'll leave you with a teaser of something that's almost here and will likely be the subject of our next blog post:

With that I'll leave you, and remember to get your registration done!